Bio & Experience
I specialize in digital sculpting, topology for print, and pipeline optimization. I’ve worked with art directors and technical artists to deliver reliable, high‑detail models for both real‑time and physical production.
Tools
ZBrush, Maya, Substance 3D, Lychee, Meshmixer, Marmoset Toolbag, Photoshop.
What I Deliver
- Presupported & clean STL packs
- Keyed parts with labeled orientation
- Print verification photos & settings